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1994-07-31
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░░▒▒▒▓▓▓▓▓█│ S L I C K S ' N ' S L I D E │█▓▓▓▓▓▒▒▒░░
░░▒▒▒▓▓▓▓▓█│ │█▓▓▓▓▓▒▒▒░░
░░▒▒▒▓▓▓▓▓█│ Version 1.28 │█▓▓▓▓▓▒▒▒░░
░░▒▒▒▓▓▓▓▓█└───────────────────────────────┘█▓▓▓▓▓▒▒▒░░
░░▒▒▒▓▓▓▓▓███████████████████████████████████▓▓▓▓▓▒▒▒░░
(c) Timo Kauppinen 8/1994
CONTENTS
────────
1. General Instructions..............................2
1.1 System requirements.............................2
1.2 Files...........................................3
2. How to use Slicks 'N' Slide.......................4
2.1 Command line parameters.........................4
2.2 Keys in the main screen.........................4
2.3 Keys during a race..............................5
2.4 Changing of control keys (F4)...................5
2.5 Choices in the main screen......................6
2.6 Settings menu...................................7
2.7 Information on the screen.......................9
3. SSHELP.EXE.......................................10
4. Language files...................................10
5. History..........................................11
5.1 Changes in the game.............................11
5.2 Changes in the track editor.....................13
6. Registration instructions........................14
7. Updates..........................................15
8. Contacting the author............................15
Page 2
┌───────────────────────────────────────────────────────────--∙∙··
│ 1. GENERAL INSTRUCTIONS
└──────────────────--∙∙··
Slicks 'N' Slide is a simple car game where you may
control 1-4 vehicles. The idea of the game is to drive
vehicles as fast you can. The game works in all machines,
but the faster it is, the smoother the vehicles move.
The game is a ShareWare game so you can try it and
distribute it freely but if it proved a worth of payment
you should pay a registration fee.
┌───────────────────────────────────────────────────────────--∙∙··
│ 1.1 SYSTEM REQUIREMENTS
└──────────────────--∙∙··
■ VGA/MCGA 256 colors
■ 1-4 players (also computerplayers)
■ Mouse support in the main screen
■ Joystick and LPT-controller support
■ AdLib sounds
■ MOD music and samples with SoundBlaster
■ 386DX processor recommended for four players
■ About 510kB free conventional memory
Page 3
┌───────────────────────────────────────────────────────────--∙∙··
│ 1.2 FILES
└────────--∙∙··
Slicks 'N' Slide's official shareware package includes following
files:
SLICKS.EXE The game.
SLICKS.TXT Instructions in english.
SLICKS-F.TXT Instructions in finnish.
SS-LPTC.TXT Circuit diagram of the LPT-controller.
SLICKS.FRM Registration form.
SSHELP.EXE Tools for the game.
????????.SS Tracks (TOPs are in the same files).
SLICKS.MOD MOD music.
SLICKS.DAT Track blocks of the game.
SLICKS.00? Other datafiles.
SLICKS.A?? Vehicles of the game.
SLICKS.L?? Language files.
SLICK128.EXE Shareware package. You can distribute
that file freely.
FILE_ID.DIZ Description file.
Page 4
┌───────────────────────────────────────────────────────────--∙∙··
│ 2. HOW TO USE SLICKS 'N' SLIDE
└─────────────────────────--∙∙··
Every essential facts should be explained in that file.
If things don't clear up after reading that file you
can also ask about them directly from me (use Internet,
if possible).
┌───────────────────────────────────────────────────────────--∙∙··
│ 2.1 COMMAND LINE PARAMETERS
└──────────────────────--∙∙··
You can use following parameters in Slicks 'N' Slide:
SLICKS -? Short instructions.
-p<polku> Sets path of the tracks.
-q Don't play MOD music.
-l Change language.
-a<x> Change the port of the LPT-controllers to
LPT<x> (default LPT1).
-m<Hz> Sets freguency of the MOD music (4000-22000Hz).
You can use also '/' in stead of '-'.
┌───────────────────────────────────────────────────────────--∙∙··
│ 2.2 KEYS IN THE MAIN SCREEN
└──────────────────────--∙∙··
F1 Instructions about keys and vehicles
+,- Inc/decrease number of the laps
T/The middlest btn Show the Top Ten and the designer of
of the track
D Delete the Top Ten
DEL Delete the track
R Randomize order of the selected tracks
SPACE/Left button (Un)select a track/change a setting
ENTER/Right button Begin the racen/change a setting
ESC Quit the game
Page 5
┌───────────────────────────────────────────────────────────--∙∙··
│ 2.3 KEYS DURING THE RACE
└───────────────────--∙∙··
Accel.: Brake: Left: Right:
1.player: CapsLock lftSHIFT Z X
2.player: 7 4 0 ENTER (num.pad)
3.player: 0 O Ä *
4.player: Y H B N
F1 Records and keys
F2 Speed configuration (%)
F3 Sounds [on/off]
F4 Change keys
F5 Bumps [on/off]
F6 Skid marks [on/off]
F9 Pause
F10 End the race
F12 "Boss Key"
ESC Next track
CTRL-F12 Quick exit
■ Times are in seconds only when the speed
setting is 100%.
■ When quiting the race (ESC or F10) only finished
players get points or money.
┌───────────────────────────────────────────────────────────--∙∙··
│ 2.4 CHANGING OF CONTROL KEYS (F4)
└───────────────────────────--∙∙··
1,2,3,4 Change keys
Q,W,E,R Change control method
(keys,joystick,LPT-controller)
D Restores default values
5,6 Change sensitivity of the joystick
C Recalibrates joysticks
7 Switches between 'stick' and 'button' throttle
╔══════════════════════════════════════════════════════════════════╗
║ ║
║ All key combination don't work well in all keyboards. ║
║ If you have problems with them try other keys. ║
║ ║
║ Default keys should work in ALL keyboards. ║
║ ║
╚══════════════════════════════════════════════════════════════════╝
Page 6
┌───────────────────────────────────────────────────────────--∙∙··
│ 2.5 CHOICES IN THE MAIN SCREEN
└─────────────────────────--∙∙··
Number of laps
Select tracks randomly
■ The game selects that number of tracks randomly.
Select all
Unselect all
Randomize
■ Randomizes the order of the selected tracks
Load a saved game
■ Continues a previously saved game
Players
■ Pressing the player's number you can change a status of
the player (human/computer/none).
■ Click on the player name to change them.
Computer player's name is always "COMPUTER".
■ Clicking on the vehicles changes them.
┌───────────────────────────────────────────────────────────--∙∙··
│ 2.6 SETTINGS MENU
└────────────--∙∙··
Sounds: none, PC-speaker, Adlib, Soundblaster.
■ SoundBlaster sounds will not work before next starting
of the game.
■ SoundBlaster settings will be taken from BLASTER environment
variable. Default settings are: I7 D1 A220, only DMA1 is
available.
For example, if your card uses port 240 and interrupt 5,
type: SET BLASTER=A240 I5.
Page 8
Points and money
■ Winner gets 1st points, 2nd gets 2nd points etc.
■ Players get also money but the amount of that depends
also on number of tracks.
■ The fastest driver gets extra points and money.
Money in the start
■ Players get that sum of money in the beginning of the race.
Fueltank
■ Amount of fuel in seconds.
Bumps
■ Vehicles bump with each other.
Show Top Ten
■ Top Ten will be shown always after a race.
Part shop
■ Players can tune up their vehicles.
■ Engine: more speed
■ Tires: better traction and faster turns
■ Fuel: bigger fueltank
■ Armor: less damage from crash
F1-styled finish
■ When the winner has passed the goal, other players drive
only their current lap to the finish.
Damages
■ Vehicles get damages. They can be repaired in the pit.
Page 9
Fuel
■ Vehicles consume fuel. They can be refuelled in the pit.
Bridge jumps
■ Vehicles jump in the bridges (not available so far).
Turns without speed
■ Vehicles can turn without speed.
Change of cars
■ Vehicles can be changed between the tracks (if the part
shop is turned off).
Change colors
■ Every vehicle has two colors.
┌───────────────────────────────────────────────────────────--∙∙··
│ 2.7 INFORMATION ON THE SCREEN
└────────────────────────--∙∙··
Every player have two numbers.
■ The first one shows your laps and when you are finished it
shows your position.
■ The other one is your latest lap time. At the end it shows
your best lap time.
■ Times are in seconds only when the speed setting is 100%.
■ Amount of fuel and damages are between number of laps and
lap times (if they are selected).
■ At the left-down corner is the name and the best lap time of
the track.
Page 10
┌───────────────────────────────────────────────────────────--∙∙··
│ 3. SSHELP.EXE
└────────--∙∙··
SSHELP = Keyboard tester
SSHELP <track> <track2> = Joins Top Tens (don't use .SS-suffix)
SSHELP <track> = Convert OLD track to the new format
Example: SSHELP A:BRIDGE C:BRIDGE Join top tens
SSHELP DESERT Convert DESERT.SS
SSHELP * Convert every track (*.SS)
┌───────────────────────────────────────────────────────────--∙∙··
│ 4. LANGUAGE FILES
└────────────--∙∙··
If you want new languages modify SLICKS.L02 and send it to
me. I will add it to the next versions of the Slicks.
If possible, use Internet (I could easily ask new words
if necessary).
Page 11
┌─────────────────────────────────────────────────────────────--∙∙··
│ 5. HISTORY
└─────--∙∙··
┌─────────────────────────────────────────────────────────────--∙∙··
│ 5.1 CHANGES IN THE GAME
└──────────────────--∙∙··
Version 1.1
■ The bug in the startup menu is fixed
■ Cars don't jam in the obstacles anymore
■ Keys can be configured
Version 1.15
■ Top Ten lists
■ CUP game
■ Small fixes
Version 1.16
■ New startup picture (by Jate/AFC)
■ Player names will be remembered
■ Bonus point for the driver of the fastest lap
■ Lower jumps (but not shorter)
■ Bugs in the tracks were removed
Version 1.17
■ Cars bump to each other
■ New key interrupt (didn't work in all 1.17 versions)
Version 1.20
■ Skid marks
■ Finish picture
■ MOD music piece (SB only)
■ Reverse gear available again
■ Faster jumps
■ Some kind of compression in pictures (packs for about 50%)
■ A couple of new track pieces
■ New startup menu
■ The names of the registrator and the designer of
the track are shown
Version 1.21
■ Only new feature is the mouse support
Version 1.22
■ More realistic bumps
■ A name of the track will be shown during the race
■ Joystick-support
Version 1.23
■ The finish can be hidden under sand/grass
■ Some new track blocks
■ Track blocks may be placed above bridges
Version 1.24
■ Computer players (very stupid)
■ 'Thumb nail' -picture from tracks
■ SSHELP -tool
■ Traction without acceleration
■ Randomized starting grid
■ Start lights
Version 1.25
■ The speed factor works better
■ Lap times are right after changing the speed factor
■ More intelligence computer cars
■ Joystick: stick/ button -acceleration
■ You can remove Top Tens/ tracks during the game
Version 1.261
■ New cars
■ Language: english/ finnish
■ Fixed mouse and bump routines
Version 1.272
■ More different cars and some new track blocks
■ SB samples
■ New track format (Top Ten are in .SS files)
■ Dual joystick support
■ New background pictures
■ Load/save -possibility
■ Modified track blocks
■ support LPT-controllers (read SS-LPTC.TXT)
Version 1.28
■ Part shop
■ Pit
■ Fuel
■ Vehicles get damages
■ Automatically shadowed track parts
■ Vehicles move always in the same speed
■ Possibility to change car during the CUP race (if the part shop
is not turned on)
■ Possibility to select a certain amount of tracks randomly
■ Gate
■ Two new samples
COMING SOON...
■ Weapons
■ More samples
■ More cars
■ More track blocks
■ Improved tyre marks (water splashes, sand spreads...)
■ Also other improvements are possible.
┌──────────────────────────────────────────────────────────────--∙∙··
│ 5.2 CHANGES IN THE TRACK EDITOR
└──────────────────────────--∙∙··
Version 1.5
■ Computer players
Version 1.6
■ The copy protection has been changed
■ The drawing has been fixed a little (works with QEMM)
Version 1.7
■ Computer points can be fixed afterwards.
■ First english version.
Version 1.8
■ Uses new track format.
Version 1.85
■ Supports new SLICKS.DAT file.
┌──────────────────────────────────────────────────────────────--∙∙··
│ 6. REGISTRATION INSTRUCTIONS
└───────────────────────--∙∙··
The game is not Freeware so if it provet to be a good/interesting/
etc. you are encouraged to pay a (cheap) registration fee, when
you will receive:
■ Newest version of the game
■ Track editor
■ More tracks (over 120 tracks now).
Registration is done by sending filled SLICKS.FRM.
To print it type: COPY SLICKS.FRM PRN
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Address: Timo Kauppinen
Hällintie 14
76850 Naarajärvi
FINLAND
Check prices from SLICKS.FRM
Page 15
┌──────────────────────────────────────────────────────────────--∙∙··
│ 7. UPDATES
└─────--∙∙··
Registered users can get new version at a low price.
Only send updating fee to me and I'll send you
newest registered version of the game.
Look updating prices from SLICKS.FRM.
┌──────────────────────────────────────────────────────────────--∙∙··
│ 8. CONTACTING THE AUTOHOR
└────────────────────--∙∙··
E-mail: HILIMA +358-57-55077 (19.2kbps, 24h)
NEUTRAL DISEASE +358-58-611259 (14.4kbps, 21.30 - 07.15)
Internet: timppak@freenet.hut.fi
(answers may be a bit late)
Mail: Timo Kauppinen
Hällintie 14
76850 Naarajärvi
FINLAND